Technology

Throughout the years Fun Labs has developed and continues to develop an impressive amount of proprietary technology. Alongside our Cross-Gen engine developed and maintained by a dedicated engine team, we have our own toolset for asset creation tailored for the artists’ specific needs.

world editor (buildings) screenshot
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world editor (outdoor) screenshot
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Our engine scales up to Next-Gen or down to Old-Gen as needed. It is designed to take advantage of all major console platforms and PC DX9. All necessary game development facets are covered: render, space partitioning system, terrain technology, animation technology, AI subsystem, physics subsystem etc, making us one of the few studios that have developed and published titles for all major gaming platforms without being dependent on 3’rd party solutions.

sculpt editor screenshot
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animation editor screenshot
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The company’s Cross-Gen toolset is also a proof of our dedication towards making the best games possible even under challenging development schedules. The tools are constantly adjusted for an optimal fit with the latest asset creation pipelines. We have tools for traditional poly modeling, high resolution digital sculpting, rigging and animation, particle systems, next-gen shader editing and world building, whose feature set rival the leading industry commercial packages.

fx editor screenshot
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shader editor screenshot
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